Game Wiki & Guides

Master the mechanics of Universal Tower Defense.

Traits List

Traits are passive bonuses you can roll for your units using Trait Rerolls. You get 2 slots per unit.

Trait Name Tier Effect
Ruler S+ +200% DMG, -20% SPA, +30% Range (Limit 1)
Eternal S -20% SPA, Scaling Dmg/Range per wave (Max +50%)
Fission S +15% DMG, -15% SPA, Radiation DoT
Sacred A +25% DMG, -10% SPA, +25% Range, -15% Cost
Wizard A +30% DoT DMG, -15% SPA
Godly A +50% DMG, +15% Range, +15% Crit

Relic Sets

Equip 3 pieces of the same set to trigger these bonuses.

Set Name Bonus Effect
Junior Ninja All Buffs increased by 1.1x. +10% Wind Dmg.
Sun God Every 6 attacks, gain DMG buff equal to Range for 7s.
Laughing Captain Every 5 hits deals extra 20% True Damage (ignores resist).
Master Ninja +20% DoT increase. Great for units like Spade/Ace.

Core Mechanics

SPA (Seconds Per Attack): Lower is better. A 0.5 SPA means the unit attacks 2 times per second.

Placement Limit: Most strong units (Secret/Mythical) have a placement limit (usually 1-3). Ruler trait limits unit count to 1.